![]() ![]() Honor is accumulated over time from religion, varied food portions and generous royal food supplies. ![]() Honor makes its return, which is used to recruit advanced barracks and fantasy units, as well as to promote in rank. As a convenience feature, ox tethers are functional without a worker and can be set a rally point to prioritize loading from certain mines. Stone and most other materials are notably cheaper, as well as the market is an expensive building that introduces automatic buy and sell rates for the player. Wood camps in particular have been redesigned, requiring much more area to place and featuring three woodsmen, as well as they can be given a point to focus gathering operations. The economy of Legends features fewer buildings than Stronghold 2, but their prices are greatly increased, therefore spamming them is less possible. Honourly events like the masses and jousting tournaments are removed from the game. In addition, the player is awarded bonus popularity when their population is low, mostly to facilitate faster incoming peasants in the beginning of the game. When the bar overflows, a consumption effect takes place, removing stocks while also granting a beneficial effect (such as consuming candles). Popularity mechanics, such as taxation, religion and royal food are now regularly ticked, denoted by a constantly refilling bar on their respective panel. ![]() Stronghold Legends draws from Stronghold 2's sim mechanics, however simplifies them for the sake of faster and less complicated gameplay. The gameplay revolves around the classic formula: build an industry and a castle from resources gathered, provide the populace food and recruit units. Moreover, estates ignore economic requirements, meaning they do not care about popularity and goods stocks when building.Ĭarters on the way can still be attacked like in Stronghold 2 and they are made to be rewarding: when fallen with loaded cargo, the delivery is immediately awarded to the killing player. Upon switching to a new production type, the village is immediately reset and starts ferrying via its carter's posts. Rather than preset by the map-maker, goods types in an estate can be chosen by the player who captures them, allowing for a higher degree of customization. The player can choose its alignment before the start of a skirmish or a king-of-the-hill match.Įstates return from Stronghold 2 with a greater utility than before. Each faction can also call down a dragon, a massive epic unit, which can fly over terrain and breathe damaging fire at an area, albeit with a large preparation time and limited lifespan.Įach faction also has visually themed buildings, as well as randomly scattered decoration features on their estates, such as Evil estates featuring scattered heads on a stake and cemetery crosses. ![]() The Ice and Evil factions both are able to recruit special units en masse, with somewhat limited economic possibilities. The Arthurian faction is designed to be an economic one, having full access to goods and castle services, while fielding only unique units from the Round Table in return. Moreover, factions have certain limitations on economy, siege unit roster and castle defenses, making them further differ from each other. While each faction can use mostly the same buildings and units from the barracks, they can also hire 'mercenaries' from a dedicated special building providing a special set of fantasy units, of which some can also use abilities that recharge over time. The most important data, such as popularity, gold and food stocks are conveniently displayed in a top bar, while the building panels also include trade shortcuts to specific resources, such as the poleturner having access to wood trade buttons.įor the first and only time ever in the Stronghold series, Legends features a semi-asymmetric combat and economy system by introducing factions. Stronghold Legends is built to provide a dynamic combat and economy system, greatly simplifying and streamlining those found in Stronghold 2. There are 8 opponents total available for play (of which 2 are available only in custom scenarios). Multiplayer is available for classic Skirmish, as well as the King of the Hill modes, where players compete for controlling dedicated parts of a map. the Evil faction: werewolves, bats and other hellish creatures built around Vlad Tepes and the opposition of ArthurĮach faction features its own single-player campaign, as well as four Legends Trails can be completed in various skirmish scenarios.the Ice faction: wolves, dwarves and heroes from around the Rhine, the Old German songs.the Good faction: knights of the Round Table and nobles from the Arthurian Old English mythology.Stronghold Legends brings the player to a world of medieval folklore and epics, featuring a variety of mythical units and characters from three factions: Stronghold Legends ( SHL) is the successor of Stronghold 2, released October 2006. ![]()
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