![]() We have two options, Rover bay or Xeno mine. Our first choice is to upgrade our manufacturing capability, because production is very key in every strategy game. But even if only get limited techs, you still can either steal it, trade it, or with assimilation trait / research, you could get something from planetary assault. Unless you have creative trait (very expensive and not worth it), you will get all of the techs from current tier. We have few topics and from each topic we could can only take 1 tech. And Sol 1 is so good that only a fool would skip it. Unlike in SD1, this time it's Earth and random planets. And right from the start we are very lucky, because we have a very good looking planet in our solar system. There are no starting prototypes so it's only 2 ships. We get starting exploration ship and colony ship. As for difficulty it will again Brutal and we will have very large galaxy. Also having lots of pollution may have also negative effect on planet and it's food output will be reduced. But if we don't have pollution the production can go full speed ahead. Pollution is the negative effect and reduces the effectiveness of production. What is so good about ecology? In Stardrive 2 production produces pollution. We don't need the smart trait (humans aren't that smart anyway). As for me, I'll be again playing as Humans, because humans are awesome, except that I will be changing few things. Mostly the races remained the same with small refined changes. This race has trait of Subterranean which means they take more space from the planet. 20% of tax income is wasted.Ĭhukk Affilitaion. Also instead of RTS system this game is mostly Turn Based, except for ship combat.Ĭordazine Collective. We still have the same races but a little modified and we have additional new race. As in previous AAR I said, Stardrive 2 is different and heavily based on Master Of Orion 2. ![]() So this will be AAR dedicated to Stardrive 2. ![]()
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